CSCI 2265 Tech Tools for Playful Learning
This course explores the design and use of new technologies for learning and engages students in current debates around educational technologies, computational thinking, coding and robotics. Students will learn how to develop, implement, and evaluate technology-rich curriculum and will design their own computational meaningful projects. They will visit K-2 classrooms to implement technology-rich curricula, will learn how to use video to document their experiences and will become researchers to assess the thinking and learning fostered by the different tools.
Course overview
- Department
- Computer Science
- School
- Lynch
- Credits
- 3
- Level
- Both
- Offered
- Periodically in the Spring
Requirements fulfilled
- Computer Science B.A.: CSCI 2000-level-or-higher elective (Current University Catalog; students should confirm their catalog year)
- Mathematics B.S.: Natural science, computer science, or economics corequisites (Current University Catalog; students should confirm their catalog year)
- Computer Science B.S.: Social and ethical issues option (Current University Catalog; students should confirm their catalog year)